Daily Archives: March 13, 2014

Cutscenes versus Narrative

Beyond: Two Souls - Training Sequence

Video Games, since inception, have been driven by a single simple formula – immersion through believable narrative. Narrative forms have changed over the years, as developers and designers felt the need to break from the mainstream, and create a narrative that will successfully engage the gamer as well as build up his interest for what is to come. Gameplay mechanics ... Read More »

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