Telekinesis Kyle is a brain and puzzle game that revolves around a kid named Kyle, who has got telekinesis powers. The whole gameplay and puzzle-solving is based on the kid’s use of power and his movement. The game starts with the kid being instructed by his professor about all he has got, and throughout the game, you are instructed by a voice-over.
For each level, played in a laboratory, you have to get through a gate by using the available telekinesis powers, which mostly involves using some available boxes to make Kyle go from one level (vertical) to another.
Although the puzzles get harder as we move further, the difficulty level isn’t too high. Apart from a voice-over, which seems sort of broken because it usually just instructs you one, regardless of how many times you’ve tried to complete a task, you get a basic idea about which gate or button has to be used in order to get the current round cleared. it isn’t really hard to get a three-star badge on completing a round.
Talking about the gameplay, I felt that the game lacks that ‘sweet’ part. I mean, you’re hardly ever so immersed into the game that you would completely forget your surrounding for the time being. The rounds are not very long, and that ‘wow’ factor is just not there to woo you every now and then. As far as controls go, you have got two options — virtual gamepads or touch controls. One has to protect from robots and move boxes, using the given power, by simply moving them with their finger. One particular downside were camera angles. while adjusting camera angles, using two-finger swipes,the view sometimes fell out of place; meaning that you get away from the centre-view and get to see almost-all black screen. Buggy, right? For controlling boxes, you can simply move them around with finger, but at times, quite frequently, you will miss and would have to try again even though you tried exactly the way it worked earlier.
Let’s now talk a bit about graphics, They are just decent, and that’s about it. The more you play the game, the more you feel that its graphics lack finish. Try and check with the screenshots if you could. The developers are doing a good job, but really need to up the game’s graphics level, especially considering how phone screens are getting better and better these days. As far as sound goes, it is a case of typical loony tunes, with nothing too good.
Concluding the review, when I opened the game for the first time, I had higher hopes that what the game eventually met. Though the developers have done a good job with its concept, they really need to work on this game’s difficulty level and graphics. Available for both iOS (162 MB) and Android (119 MB), the game is free for the first seven levels, and then $1.99 (in-app purchase) for higher levels.
This game was reviewed on the Nexus 7 with Nvidia Tegra 3